
Annual sales of dollar-denominated offshore bonds - meaning those sold mainly to foreign investors - surged from $675 million in 2009 to $64.7 billion in 2020, leading to a swelling interest burden. Debt piled up as builders rushed to meet demand. Local and regional authorities, which rely on sales of public land for a hefty chunk of their revenue, encouraged more development, which also helped meet the central government’s ambitious annual targets for economic growth, which often hit double digits. Boom cities such as Shenzhen became less affordable based on price-to-income ratios than London or New York, frustrating a generation of would-be buyers. The property sector also expanded rapidly, while struggling to keep up. Now almost two-thirds do, increasing the urban population by 480 million. In 1998, when China created a nationwide housing market after tightly restricting private sales for decades, only a third of its people lived in towns and cities. So far, the state’s intervention has held off a disorderly collapse of the property market that could undermine the financial system and jolt the world economy too. Some homebuyers have even refused to pay mortgages on stalled projects, raising pressure on banks. A sales slump that began during the pandemic was deepened by aggressive measures to contain Covid-19. So when Chinese officials ratcheted up steps to reduce the risk of a bubble and temper the inequality that unaffordable housing can create, it touched off a crisis that has sent some major developers into default. The boom led to speculative buying as new homes were pre-sold by property developers who turned more and more to international investors for funds. Home prices skyrocketed - surging sixfold over the past 15 years - as an emerging middle class flocked to property as one of the few safe investments available. They can also move a new piece out even if they have another piece currently in play, and can also do the same if another player's piece is occupying their "start" space, but cannot do so when one of their own pieces is occupying their "start" space.Real estate matters a lot to China: Construction and property sales have been the biggest engines of economic growth since President Xi Jinping came to office a decade ago. Getting a 6 at any point in the game also allows the player to take another turn, even if the player cannot move any of their pieces (as they cannot land on any of their own pieces). Players may move pieces out of their start only when the die lands on 6. The die is imprinted with Arabic numerals rather than the traditional circular pips (though the circular pips are used in the Travel version, which contains a cover to keep the pegs from being lost). It allows for quick die rolls, and players' turns can be performed in rapid succession. The Pop-O-Matic container produces a popping sound when it is used, and prevents the die from being lost (and players from cheating by improper rolling). Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. This device is a clear plastic hemisphere containing the die, placed over a flexible sheet. The most notable feature of Trouble is the "Pop-O-Matic" die container. Unlike more complex race games such as Parcheesi, counters cannot be maneuvered to block opponents' moves. Pieces are protected from capture after arriving in the final four slots. Players can send opponents' pieces back to the start by landing on them. Ī similar game called Headache was also produced by the Milton Bradley Company besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in Trouble. The gameplay, board, and concept is derivative of the British board game Ludo, itself based on the Indian board game pachisi. The classic version is now marketed by Winning Moves Games USA. The game was launched in America in 1965. Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro).

Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic". Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board.
